


More info See in Glossary in it (making it a scene bundle) and non-scene assets explicitly included, it will be marked as having an error. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. If a bundle has at least one scene A Scene contains the environments and menus of your game. Mouse over the icon for more information. If a bundle has any error, warning, or info message, an icon will appear on the right side. Right-click or slow-double-click to rename bundle or bundle folder. Select a bundle or set of bundles to see a list of the assets that will be in the bundle in the Asset List pane.īundles with variants are a darker grey and can be expanded to show the list of variants. Left hand pane showing a list of all bundles in the project. The window is broken into four sections: Bundle List, Bundle Details, Asset List, and Asset Details.

To force a quick pass at error detection, or to update the tool with changes made externally, hit the Refresh button in the upper left. It does what it can to stay in sync with the project, but cannot always be aware of activity outside the tool. When first opened, the tool will parse all bundle data in the background, slowly marking warnings or errors it detects. This window provides an explorer like interface to manage and modify asset bundles in your project. Note: this utility is in a pre-release state, and accordingly we recommend creating a backup of your project before using it. The bundle configuration and build functionality are split into two tabs within the new window. It will create a new menu item in Window > AssetBundle Browser. It can be dropped into any Unity project with a version of 5.6 or greater. Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. This tool enables the user to view and edit the configuration of asset bundles for their Unity project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. Note: This tool is extra functionality to Unity’s standard functionality.
